SKU: OT2071-D125 Número de artículo: AB012 EAN: 4308851007787
Este buzzer pasivo emite un tono de aproximadamente 85db cuando se conecta a una tensión entre 4V y 8V. Para este buzzer pasivo se necesita un microcontrolador para hacer que el buzzer emita sonido mediante una señal PWM. El buzzer consume aprox. 30mA.
Voltage: 5V
Compatible con, entre otros, Arduino
Dimensiones
Longitud: 2,5cm
Anchura: 1,5cm
Altura: 1,1cm
Así conectas el Módulo buzzer pasivo para Arduino a un Arduino UNO o ESP32, con un sketch de ejemplo que puedes subir directamente.
Este proyecto demuestra cómo generar tonos musicales con un módulo buzzer pasivo usando un Arduino Uno. El Arduino emite señales de frecuencia variable mediante la función tone() para reproducir una escala musical. Abre el Monitor Serie a 115200 baud para ver las frecuencias que se están reproduciendo actualmente.
/*
* ==================================================================
* Generated by Codey.online — https://www.codey.online
* ==================================================================
* Project : Passive Buzzer Melody Player
* Board : Arduino UNO (arduino:avr:uno)
* Parts : Buzzer module passief Arduino
* Libraries : none (built-in)
*
* Codey Online is an AI-powered browser IDE for Arduino and ESP32.
* Describe your project and Codey writes the code, draws the wiring
* diagram and uploads it to your board, straight from the browser.
* This code is free to use, modify and share, without warranty.
* ==================================================================
*/
// Passive Buzzer Module Demo on Arduino Uno
const int BUZZER_PIN = 9;
// Musical notes in Hertz (C major scale: C4 to C5)
const int notes[] = {262, 294, 330, 349, 392, 440, 494, 523};
const int noteCount = sizeof(notes) / sizeof(notes[0]);
void setup() {
Serial.begin(115200);
Serial.println(F("Passive Buzzer Demo Starting..."));
}
void loop() {
Serial.println(F("Playing scale ascending..."));
for (int i = 0; i < noteCount; i++) {
Serial.print(F("Tone: "));
Serial.print(notes[i]);
Serial.println(F(" Hz"));
tone(BUZZER_PIN, notes[i], 150);
delay(200);
}
delay(300);
Serial.println(F("Playing scale descending..."));
for (int i = noteCount - 1; i >= 0; i--) {
tone(BUZZER_PIN, notes[i], 150);
delay(200);
}
noTone(BUZZER_PIN);
delay(1500);
}
Wiring diagram and example code generated by Codey.online — https://www.codey.online
Este ejemplo muestra cómo generar tonos musicales con un módulo buzzer pasivo usando un ESP32. El microcontrolador utiliza generación de tonos PWM para reproducir repetidamente una secuencia de notas musicales. Conecta el módulo buzzer directamente a la alimentación, a tierra y a un pin GPIO para escuchar la melodía.
/*
* ==================================================================
* Generated by Codey.online — https://www.codey.online
* ==================================================================
* Project : ESP32 Passive Buzzer Melody Player
* Board : ESP32 DEVKIT V1 (esp32:esp32:esp32doit-devkit-v1)
* Parts : Buzzer module passief Arduino
* Libraries : none (built-in)
*
* Codey Online is an AI-powered browser IDE for Arduino and ESP32.
* Describe your project and Codey writes the code, draws the wiring
* diagram and uploads it to your board, straight from the browser.
* This code is free to use, modify and share, without warranty.
* ==================================================================
*/
// Pin connected to the passive buzzer's PWM input
const int BUZZER_PIN = 25;
// Frequencies in Hz for a simple arpeggio
const int melody[] = {262, 330, 392, 523};
const int noteDurations[] = {250, 250, 250, 400};
void setup() {
Serial.begin(115200);
pinMode(BUZZER_PIN, OUTPUT);
Serial.println("ESP32 Passive Buzzer Demo Started!");
}
void loop() {
Serial.println("Playing melody...");
for (int i = 0; i < 4; i++) {
tone(BUZZER_PIN, melody[i], noteDurations[i]);
delay(noteDurations[i] * 1.30); // Pause between notes
noTone(BUZZER_PIN);
}
delay(2000); // Wait 2 seconds before playing again
}
Wiring diagram and example code generated by Codey.online — https://www.codey.online